Some time while I was writing my previous post about capitalism and the cultural sector, I started thinking about Max Horkheimer and Theodor Adorno and their commentary about what they called the ‘culture industry,’ and how the advent of generative artificial intelligence fits into the discussion.
Horkheimer and Adorno coined the term ‘culture industry’ to describe the standardization of works of art, literature, music, etc., and likened it to a factory mass-producing products, designed to pacify and control populations under capitalism, leading to standardization, manipulation, the manufacture of false needs, and the commodification of culture, the consequences of which–for individuals and society–include ‘the suppression of individuality, the devaluation of genuine art, and the perpetuation of social inequalities.’ Adorno and Horkheimer contend that ‘industrially-produced culture robs people of their imagination and does their thinking for them,’ leaving people to merely consume art and culture–and passively.
And that was before the advent of artificial intelligence–of any kind.
The aims of the culture industry are–as in every industry–economic in nature. And with generative AI–especially when it comes to art and other creative pursuits–it’s all about the money. AI doesn’t care about quality, and, unlike humans, anything run by AI can’t put its own individual ‘spin’ on ideas and influences; because AI runs machines, all it can do is what people program it to do. At its best, generative AI perpetuates industrially-produced culture.
For me, in terms of use of AI, the problem is the same one I have with the culture-industrial complex in general and, well, just in general: corporate interests–in this scenario, corporate interests ushering in generative and other kinds of AI without doing a cost-benefit analysis–and because corporations want to get products and services to the public in the shortest amount of time possible. And that’s the problem with the culture industry–any work of art is just another product to be bought and sold.
That’s not to say artists don’t like being paid for the work they do, but money isn’t the end-all be-all for us; the truth is, art–real art–is one way humans engage with the world. And the latter point is one point (out of many) I believe Horkheimer and Adorno were trying to make when they criticized the culture industry.
However, at this juncture, it seems the artificial-intelligence horse has bolted–thanks especially to corporate interests–and now artists and others who see the dangers of unregulated AI are scrambling to shut the stable door. Of course, it doesn’t help that governments–especially those in developed, industrialized nations–have corporate sponsors, so of course regulation, if it exists, is lacklustre at best, and prioritizes corporate interests over human rights. And yes, people freely consuming AI ‘art’ contributes to the problem, but that is more a problem of the system–a system which, among other things, makes real art inaccessible to the masses…or at least less accessible to the masses than to the upper echelons of society. Yes, individual choices can make a difference, but let’s not hyperfocus on that–especially to the point that it relieves the most powerful segments of society (read: governments and corporations) of even the tiniest semblance of responsibility.
But AI ‘art’ just drives home what Max Horkheimer and Theodor Adorno said about, and perpetuates, the culture industry, while threatening the livelihoods of real artists and further leading to the devaluation of genuine art and the pacification of the masses and enriching corporations and other opportunists. In short, AI ‘art’ is just art produced (not even) in a factory, created with no talent, skill, or work (since a lot of AI ‘art’ is actually plagiarized), a product with no depth or meaning.
Sources:
https://en.wikipedia.org/wiki/Culture_industry
My previously-expressed thoughts on artificial intelligence:
https://www.buzzsprout.com/admin/46823/episodes/17534735-ai-slop-money-for-nothing